Something I have wanted to do for a long time is create a development diary whilst making a video game. And when I say a diary I mean something public, like a blog, where people can post comments during the development so that, hopefully, the game will turn out much better.
Now that I have a blog, and I have an idea for a game, I have decided to give the development diary a go. I haven't got a clue how interesting it will be for people to read but I'm going to try anyway.
It will start with a design document, something that is new to me. Before this I have always 'freestyled' my game development - everything has been made up as I go along. I figure if I'm gong to do everything publicly I should try and do it the proper way so the first thing is some sort of design outline.
I know what sort of game it's going to be and have already started creating it, by the time the design docs are out of the way there should be something reasonable to look at and, possibly, play. All the games I've made previously have been kept very private until I consider them to be worth looking at so it will be interesting getting feedback early on. Hopefully you, my loyal readers, will help shape the game into something great ![]()
4 Responses to “Game Developement Diary – Introduction” Leave a reply ›
I believe this is a great idea!
Can't wait to see your work so far.
- Richy
Not a bad idea, go for it.
Its a great idea .Wish u good luck.
Hey everyone - thanks for the encouragement. I have actually started the diary now, but the release of Regulus has slowed things down. Once that's forgotten about this will be my main hobby for a few months at least. Hopefully I'll get a reasonable amount done over the Christmas break.