Archive for October 2005
Dev Diary : Feature Set
Now that I have a rough game design worked out I need to start figuring out what features will be included in the game.
The feature should be thought of as a baseline to work towards. New things may be added, and items may be changed, but in general this is the guide to which the game will be made.
General FeaturesFirst things first - the general features. These are the things that will decide the programming language and the recommended ...
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