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Dev Diary : Feature Set

October 18, 2005 | Dev Diary #1

Now that I have a rough game design worked out I need to start figuring out what features will be included in the game.

The feature should be thought of as a baseline to work towards. New things may be added, and items may be changed, but in general this is the guide to which the game will be made.

General Features

First things first - the general features. These are the things that will decide the programming language and the recommended specification computer for playing the game.

I must admit I already know what I will be using to program the game. I have used Blitz3d for all of my sale games so far and I will continue to use it for the forseeable future, but if I was working in a team with more knowledgable programmers this part would be more important.

Gameplay Features

Basic features out of the way, now I’m going to list the gameplay features. What type of game is it? How will it play?

What Else?

To make the game interesting I want try and introduce something new at least every other level, this means either a new enemy or a new mission/ gameplay type. The basic game will be ‘fly around shooting stuff’ but there should be other things to break up the pace of the game adding interest and a reason to continue playing. One of the best games of recent times for this is Hamsterball by Raptisoft. Not in the slightest bit related to my game, Hamsterball does the level progression really nicely. Every single level offers something totally different to the player making it a very enjoyable game. In fact Hap Hazard, also availalble on Raptisoft.com, is also very good at this.

I think the store will be very important to the game. It will be a very simple affair but upgrading in games is very very rewarding. Two of the better examples of this would be MotherLoad and Puppy Invaders. Both are, superficially, incredibly simple games but adding the ability to upgrade your vehicle adds an extra layer of tactics and depth making the games very hard to put down. With any luck I will be able to achieve a similar amount of immersion in this game.

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