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Journal

6 new wordpress themes from IfElse

February 26, 2006 | Links

Phu over at IfElse was very busy last week, he had a week of ‘themes a day‘ where he released a new wordpress theme every day.

My personal faves are Ambiru, with it’s cool clean single column layout, and Simpla, with it’s hyper minimalist approach.

Phu is really good at the clean minimal looking sites, so if you fancy a new theme it’d be well worth heading over there and giving them a look.

Life in the Googleplex

February 23, 2006 | Links

I work in quite a cool office, it’s not massive, but we have a nice big tele, with an xbox 360 under it, and a pool table. But then you see the Google Offices. Wow. Just Wow.

When I start my own business that’s what it will be like.

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China bans movies which combining live action with cg

| Links

Wow - The Chinese government has banned any films that combine live action (real) characters with animated/ computer generated ones.

CGI and 2-D characters alongside human actors jeopardize “the broadcast order of homemade animation and mislead their development,” according to a report from the state-run Xinhua News Agency.

Order comes as the Chinese government attempts to increase local production of Mandarin-language toons and cut the amount of foreign animated programming appearing on Chinese television.

You can read the full article on the Variety website

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Lego Video Games

February 22, 2006 | Video Games

A few Lego and video games fanatics have recreated some classic video games with the colourful plastic building blocks.

You can see all the others on the New Gamer forum. The other games include Metal Gear Solid, Excitebike, and Bionic Commando.

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Transformers… robots in disguise?

February 19, 2006 | Links

Wow - how cool is this? A robot that turns from a car to a walking bot… for real. Brilliant.

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Off with their Huds (video game huds that is)

February 15, 2006 | Video Games

An interesting article about in game interfaces and how they’re slowly dieing out.

First, it’s important to answer the question, “What is a HUD?” A HUD is simply a collection of persistent on screen elements whose purpose is to indicate player status. HUD elements can be used to show, among many other things, how much health the player has, in which direction the player is heading, or where the player ranks in a race. This makes the HUD an invaluable method of conveying information to the player during a game. It is an accepted shorthand, a direct pipeline from the developer to the end-user. So what would make console developers suddenly rethink the necessity of such a seemingly essential and time-honored technique as the HUD?

I’m a massive advocate of keeping in games interfaces, generally referred to as hud’s (heads up display), to a minimum. Even removing them if possible. I …

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