Archive for March 2007
3 rules of effective cutscenes
Arstechnica have put together the three rules of effective cutscenes as taught by God of War 2.
The rules are...
Keep it Short, Stupid I shouldn't be Superman in a cut scene but Clark Kent in the game If your engine is good enough for the game, it's good enough for cut scenesObviously they go into more detail, but the points themselves are very valid.
My own opinion is basically that cutscenes are boring. It's well known that a lot of video game artists ...
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