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			GoldenPark II
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Coded by	- Ben aka Mop
Contact		- Ben@Binarymoon.co.uk
Website		- http://www.binarymoon.co.uk
Made with	- DarkBasic (http://www.darkbasic.com)

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controls
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Menu :  Arrow keys - change option
	enter      - select option

Game:   Arrow keys - move kenny
	space      - fire

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objective
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Kill all of the aliens and get onto the next level... easy.
Don't get hit by their bullets or let them touch you else its
game over.

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tips
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Fire the bullets very quickly to start with. The less enemies
there are on screen the smaller the chance of getting hit by
their bullets, and at the start you don't need to aim (much)
so just fire away.

You can still hit the aliens when they are on the bottom row. 
When they get near fire quickly and more right so that they
can't get you.

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Game History
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This game was started to bring a 2d game I made up to date.
The 2d game was called GoldenPark (written in Macromedia
director 7) and it saw you taking control of Cartman in a bid
to save the world. There were seven missions that took place
in a series of locations that conclded with a fight to the
death betweenm cartman with his icy cheesy poofs fighting Satan
with his fire balls being fired from his arse.
I chose to use this as the basis for my first DB game simply
because I knew how to program it. I couldn't be bothered with
all the menus and stuff so decided to make the game closer to
the original space invaders game that GoldenPark was based on
(it was also based on Goldeneye).

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Changes?
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There are a couple of things Iwould like to add but either 
can't be bothered or don't know how to. I would like to have 
added animation to kenny (other than the eyes blinking). It 
would have been nice to have had background music as well. 
The other thing that would have been good is a high score 
table - just so you have something to aim for.