5 thoughts on “An iPhone Game in One Day? Leave a comment

  1. Amazing!

    just one day to make a game, so you could make 3600 in 10 years or 36000 in 100 years πŸ™‚
    But its really a shock for me to see how easy programming is, with my 44 years i would like to do something like that. I have a ten year old C++ book here..at what site will i begin ?

    1. I didn’t use C++ for starters πŸ™‚ If you’re really interested in trying this then I would recommend giving Corona a whirl. It removes a lot of the complexities that these other more advanced languages have. It does reduce the functionality somewhat but personally I think the tradeoff is worthwhile.

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  3. Hi,

    When I read you were planning to “restrict the movement to within a radius of the circle”, I thought you meant the defender would orbit around the bigger character like a satellite, but that’s not what you’ve done.

    Just my opinion, but I think it would work better if it did orbit and not move through the big character. Moving your finger back and forth would move the defender around the character at a set speed introducing some strategy to move into position in time. You could also add power ups which would increase the orbit speed for a time. And perhaps negative power ups to slow it down.

    Of course, all my game programming experience is in the desktop arena so my opinion on mobile game design may be complete rubbish. πŸ™‚

    Just something for you to consider. Bye!

    1. Thanks for the thoughts. I did consider that indeed, but I thought this was quite a nice compromise. There’s definitely still a strategy element to it. I plan to have a store with upgrades so that the player can increase the speed of the little ship (or power of the gun etc).

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