Game Development Diary – Introduction


Video Games

Something I have wanted to do for a long time is create a development diary whilst making a video game. And when I say a diary I mean something public, like a blog, where people can post comments during the development so that, hopefully, the game will turn out much better.

Now that I have a blog, and I have an idea for a game, I have decided to give the development diary a go. I haven’t got a clue how interesting it will be for people to read but I’m going to try anyway.

It will start with a design document, something that is new to me. Before this I have always ‘freestyled’ my game development – everything has been made up as I go along. I figure if I’m gong to do everything publicly I should try and do it the proper way so the first thing is some sort of design outline.

I know what sort of game it’s going to be and have already started creating it, by the time the design docs are out of the way there should be something reasonable to look at and, possibly, play. All the games I’ve made previously have been kept very private until I consider them to be worth looking at so it will be interesting getting feedback early on. Hopefully you, my loyal readers, will help shape the game into something great 🙂

Was it good/ useful/ a load of old rubbish? Let me know on Mastodon, or BlueSky (or Twitter X if you must).

Link to this page

Thanks for reading. I'd really appreciate it if you'd link to this page if you mention it in your newsletter or on your blog.

Related Posts

02 Oct 2005

Dev Diary : Game Design

Before working out what sort of game to make I need to find out what is in a design document. These are new to me so a quick Google threw up a handful of sites. The most likely was found...
30 May 2005

My Next Game

I have been working on my next game for a while now. It’s going to be an updated version of Bubble Bomb. This may seem like a strange choice since Bubble Bomb is essentially ‘Yet Another Colour Matching Game’ (YACMG?)....
24 Jul 2005

New Game Release Soon!

I received the music for Bubble Blitz (ooh look – it has a name!) last weekend and adding it into the game has made everything seem much more complete. There are a couple of small bits of art to finish...
03 Aug 2016

Legend of Dad – A HTML5 Game made with Phaser

In April I entered the #LowRezJam, a game jam about making a game in a limited resolution. I had to make a game that fit within a screen that was 64×64 pixels. Quite small. I spent 5 days on it....
12 Oct 2007

Roll – Flash Game

My blogging has been rather slow for the last few weeks. I have a number of small posts lined up for publishing but haven’t had the time to finish any of them. Thankfully it hasn’t just been laziness – I...
27 Oct 2017

Pixel Peak – a Teeny Weeny Skiing Game

The start of August this year brought with it the #LowRezJam. A game jam where game developers make games with a size limit of 64×64 pixels. That’s really small. Really really small.I took part last year, and really enjoyed it,...